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Teshub

Etymology: As Tarhun, the name means “The Conqueror”

Also Spelled: 𒀭𒅎 (cuneiform), Teshup, Teššup, and Tešup

Also Called: Tarhun, Tarhunt, Tarhunzas, Tesheba (Urartian)

Teshub is the Hurrian god of the sky, thunder, and storms. He is best known for his slaying of the dragon Illuyanka.

There are several different storm and weather gods throughout the Anatolian region (modern Turkey) that are all very similar. During the religious reforms of Muwatalli II’s reign in the New Kingdom of the 13th century B.C.E. the various Hurrian and Hittite pantheons and deities were combined and identified with major Hittite deities. Teshub’s worship would carry forward into the Urartu kingdom as Tesheba.

Hurrian Depictions

In the art and reliefs found, Teshub is shown holding a triple thunderbolt and a weapon, often a double-headed ax or mace.

Teshub’s sacred bull is seen in the horns on his crown. His horses, Seri and Hurri would either pull Teshub’s chariot or he rode them. Similarly, this chariot would be pulled by bulls.

With the mixing of Hurrian and Hittite theology, Teshub is indistinguishable from his Hittite counterpart Tarhun. Exceptions to this are when Teshub is shown with his wife Hebat. In the Kingdom of Urartu when he is known as Tesheba, he is shown standing on a bull.

Near Yazilikava, the ancient capital of the Hittites, there is a rock sanctuary that depicts Teshub as the lead god as he steps on the bowed necks of two mountain gods. Other depictions show Teshub holding a lituss or long crook.

Parentage and Family

Grandparent

Alalu – Great Grandfather

Grandparent

Anu – His father and representing the sky.

Parents
This one is s a bit gross, but the genitals that Kumarbi swallowed when he bit them off of either Enlill or Anu.
Spouse

Arinniti – A sun goddess, she is married to Teshub in Hittite texts and myth.

Hebat – The goddess of beauty, fertility, and royalty. She is paired with Teshub in the Hurrian texts and myths.

Siblings

Aranzah, the personification of the Tigris River, Tashmishu – brothers through Kumarbi.

Ullikumm – A stone giant, they can be considered a half-brother.

Šuwaliyat – A Hittite storm or wind god mentioned in the “Ullikummi Song” who accompanies Tarḫunna (Teshub). He is mentioned as the older brother and vizier to Tarḫunna.

Children

With Hebat, Teshub has the following children –

Sarruma, a mountain god, and Inara, goddess of wild animals.

With Arinniti, Teshub has the following children –

Telipinu, a fertility god

Birth Of A God

The Song of Kumarbi or Kingship in Heaven is the title given to a Hittite version of the Hurrian Kumarbi myth, dating to the 14th or 13th century B.C.E. It is preserved on three tablets, but only a small fraction of the text is legible and able to be translated.

In this story, Teshub is born when Kumarbi bites off the genitals to his father, Anu. It is a story that has strong similarities to the succession of Uranus, Cronus, and Zeus in Hesiod’s Theogony.

Overthrowing Kumarbi

Knowing that history repeats itself and how Kumarbi overthrew his father Anu, just as he had overthrown his father Alalu; Kumarbi seeks out the goddess of the Sea (no name given) to see what to do to prevent his own demise.

The Sea tells Kumarbi to copulate with a rather large boulder, which then becomes pregnant and gives birth to a stone giant by the name of Ullikummi.

Once Ullikummi is born, he is taken to the Underworld and placed upon the shoulders of Ubelluris, the giant that holds up the earth. There, Ullikummi rises up like a pillar out of the sea. He is huge, some 9,000 leagues tall and 9,000 leagues in circumference.

Just huge. Worse, Ullikummi keeps on growing.

This worries the other gods who look to the trickster god Ea for advice on what to do. Ea says that Teshub should take the copper knife that had been used to split the heaven and earth at the beginning of time. Using the copper knife, Teshub sunders Ullukummi from Ubelluris, thus defeating him.

With Kumarbi defeated, Teshub then takes his place as the new King of Heaven.

So, what happens next!?!

That we don’t know as the last tablet that the story is written on is broken off. We can maybe guess by looking at similar myths like the Babylonians and the Greeks for how things might have progressed.

Illuyanka Versus Teshub

This is the story that Illuynak is best known from. It’s pretty much his only appearance in Hittite mythology. This myth was rediscovered by archeologists and historians in 1930 in the Catalogue des Textes Hittites 321. Less than a hundred years ago with this post. An English translation of the text wouldn’t see publication until 1982 done by Gary Beckman. This translation is not yet in the public domain that I am aware of. These cuneiform tablets were found at Çorum-Bogazköy, the old Hittite capital of Hattusa.

In both myths, it is noted that Illuyanka threatens the whole of creation with destruction and why it is that Teshub needs to battle him.

1st Myth – Illuyanka’s Defeat At A Feast

This story begins with one of Teshub or Tarhun’s (Hittite or Hurrian) priests telling the story at the New Year’s festival of Purulli. In the story, Teshub and the serpent Illuyanka fight within the city of Kiškilušša. As they fight, Illuyanka defeats Teshub.

Defeated, Teshub approaches the other gods and asks his daughter Inara for help. Inara sets about to prepare a feast with lots of alcohol, namely wines and beer. That done, Inara traveled to the city of Ziggaratta where she asks the hero Ḫupašiya to help her with a task. Ḫupašiya agrees only if Inara will have sex with him. Since there’s a job to do, Inara agrees and invites Ḫupašiya and his sons to the feast.

At the feast, Inara has Ḫupašiya hide before inviting Illuyanka and his sons to the feast. As Illuyanka and his sons consume all the food and become drunk, Ḫupašiya comes out of hiding and ties up the mighty dragon with some rope.

Teshub enters back into the story by slaying Illuyanka.

Meanwhile, Inara instructs Ḫupašiya to stay within a house on a rock in Tarukka. She tells Ḫupašiya that he is to never look out of the house windows as he is to stay hidden from his wife and children. Eventually, after twenty days, Ḫupašiya looks out a window and on seeing his family, demands to be let go.

Inara asks Ḫupašiya why he looked out the window.

Now, this is where the text for the story is damaged and it’s unclear what we missed and why, where it can be read again, Inara has decided to travel to Kiškilušša to give her house and underground spring to the king.

This event though is where the New Year’s festival of Purulli originates.

Second Myth – This section begins with the invocations for strong, heavy rain. Illuyanka defeats Teshub, taking his eyes and heart.

In the aftermath of this defeat, Teshub marries the daughter of a poor man, where they have a son. This son grows up and marries Illuyanka’s daughter.

Teshub continually asks his son to request his eyes and heart back from Illuyanka. Eventually, Illuyanka relents and gives them to Teshub’s son to bring back to him.

Restored, Teshub heads down to the sea where he battles against Illuyanka, only to find his own son having sided with the dragon. The son begs Teshub to kill him too to which, he obliges.

The text then is unclear what happens next. We know that Teshub was about to do something, but this is where the text is damaged.

The rest of the text that can be read, details the different cults, their priests of the various gods, and their merits and revenues.

Hedammu – In Hurrian-Hittite mythology, this is the sea-dragon, son of Kumarbi and Šertapšuruḫi. Hedammu is basically the Hurrian version of Illuyanka.

The Myth Of Telipinu

In this myth, following the pairing of Teshub and Arinniti, they have a son by the name of Telipinu who is a fertility god and storm god like his father before him.

Telipinu was known for having a temper and one day, waking up in a foul mood, one not helped by putting his boots on the wrong feet, he stormed off into the steppes. Eventually, Telipinu wore himself out and he fell asleep in a meadow.

As Telipinu slept, all the plants and trees died from lack of water, and animals and humans alike stopped giving birth. The land had become lifeless and barren. Greatly concerned, the sun goddess, Arinniti sends out an eagle to look for her son. Then Teshub sets out in search of his missing son to no avail, even after trying to smash in the door to Telepinu’s house.

It is the great mother goddess, Hannahanna who sends out a bee to find Telepinu. The bee finds the sleeping Telepinu and sets about stinging him on the hands and feet to wake him. Then the bee smears wax on the hands and feet, causing Telepinu to finally wake. However, Telepinu is still angry.

Arinniti suggests that someone go help Telepinu with moving. The text for this part of the myth is fragmented. We do know that Telepinu is brought back by an eagle and that the goddess of healing, Kamrusepas heals him.

Twelve rams are sacrificed, and torches are lit, then put out. Presumably by the person that Arinniti called for. This man casts a spell, banishing all the evils caused by Telepinu down to the underworld.

Telepinu returns to his house where he takes care of the king and queen. A pole is set up whereon a sheep fleece is hung. This fleece symbolized all the grain, meat, wine, cattle, livestock, numerous children, and long life.

Jason & The Argonauts – Greek Connections

For some background, the Hittite Empire was active in the 18th century B.C.E. Anatolia, modern-day Turkey. After the 12th century B.C.E., Hittite culture began to decline, continuing with smaller city-states to around the 8th century B.C.E.

Scholars know that the Mycenaean Greeks were in contact with the Hittites and interacted with them. The belief is that elements of Hittite mythology found their way into Greek myths. Two scholars, Jan N. Bremmer and Volkert Haas both argue that the story of Teshub slaying the dragon Illuyanka has a strong influence on the story of Jason and the Argonauts. Notably between Jason, Medea, and the Gold Fleece.

Bremmer and Volkert both identify the Golden Fleece with a sacred kursa sack, made of fleece. At every Purulli, the New Year’s festival, the story of Teshub’s slaying the dragon is retold. This annual pageant would include representatives for Teshub and his wife, conducting a sacred marriage.

In this respect, the kursa, among the Hittites held strong symbolisms as representing a deity’s power, protection over a place, and influence such as abundance and fertility.

It is strongly noted that there is no mention of a kursa in Teshub’s myth with slaying the dragon. There is one mentioned in the Myth of Telepinu. It could be that what we see in the story of Jason and the Argonauts could be the merging of two different myths and stories together.

This is merely one idea among many of just exactly what the Golden Fleece is meant to be or represent.

Hesiod’s Theogony – The Greek Connections

Scholars have noted a similarity between the Hurro-Hittite Song of Kumarbi and Hesiod’s Theogony, a Babylonian Creation Epic. Especially between the characters of Uranus, Cronus, and Zeus from the Greek mythos with those of the Hurrian creation myth with Alalu, Anu, and Kumarbi.

Particularly with the progression of successors. Both the deities of Anu and Uranus are noted as having names that mean “Sky.” Likewise, Kumbari was a Grain-Deity and Cronus likely was one as well. It brings the line of succession to Teshub (or Teššub) and Zeus who are both Storm-Deities.

Another similarity is seen in how both Anu and Ouranos both have their genitals cut or bitten off. Either way hurts immensely… This is seen as removing themselves from heaven and the source from where other divinities originate.

Anu also warns Kumarbi that there will be consequences for what he has done. Again, a similar motif is seen in the Greek story where Ouranos tells the Titans that they too will pay a toll for castrating him.

Syno-Deities

Adad – Canannite/Mesopotamian

Also known as Hadad, he is a similar storm and weather god.

Indra – Indian

The leader of the Devas and God of storms, thunder, and war. He was seen as a defender of the people against evil.

Jupiter – Roman

The Roman god of the sky and thunder, he is equated with Teshub.

Tarḫunna – Hittite

The Hittite god of thunder, lightning, and the weather, he is equated with Teshub.

Tarḫunz – Luwian

The Luwian God of the sky, thunder and lightning, he is equated with both Teshub and Tarḫunna.

Taru – Hattian

A similar storm and weather god.

Zeus – Greek

The Greek god of the sky and thunder, he is equated with Teshub. It’s easy to see in Hesiod’s Theogony the strong connection and similarities between the Hittite and Greek myths.

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Father Time

Also Known As: Cronos, Saturn

Essentially Father Time is the personification of time, especially the concept of time that moves ever forward.

Depictions

The 18th century sees the formal introduction of the figure of Father Time that many are familiar with as an elderly man with a long flowing beard dressed in robes and carrying a scythe. Sometimes he is shown with wings or carrying an hourglass or other timekeeping device. An Egyptian influence to the image of Father Time is that some depictions show him with a snake in his mouth, said snake being a symbol of eternity.

Renaissance Influence – Both the wings and hourglass are additions from the early Renaissance era.

Ancient History

The origins of Father Time seem mysterious at first glance as if he might be a more modern convention. However, there are a couple of mythological origins.

Cronos – The Greeks associated their word for time, chronos with Cronos, the god of agriculture who incidentally carries a scythe or sickle for harvesting. For the cyclical nature of the year and agriculture, it’s easy to see how the two words chronos and Cronos would become intertwined and nearly synonymous.

Saturn – As typical of many of their deities, the Romans equated Cronos with the god Saturn who also carries a scythe. Saturn was represented as an old man who sometimes got around with the aid of a crutch. With Saturn, he is also associated with wealth and renewal.

Hourglass

The hourglass and other time devices that Father Time is shown with represent the constant progression and march of time, representing the forces of entropy and how eventually everything eventually comes to an end.

It’s not all doom and gloom, time does represent wisdom, especially the wisdom that comes from age and living life. Another thing that is notable, is that an hourglass can be turned over, representing the ability to start over or a new generation coming in.

Scythe

Or sickle, it is a harvester’s tool and is a symbol of the renewal of time as seen in the wheel of the year and cycles of life for birth, growth, and death.

Death’s Age-Old Companion

It’s notable how the imagery for both Father Time and the Grim Reaper are very similar in appearance. Both wear a robe and both carry a scythe. One just happens to be an old man while the other is a skeleton. Despite how similar the two look in certain details, they are not the same being.

New Year’s Day

Certain cartoons and editorials, most notably Rudolph’s Shiny New Year, will show Father Time as the Old Year welcoming in the Baby New Year as part of the neverending progression of years and time. In this role, Father Time will be wearing a sash showing the date of the old year on it.

Baby New Year – If Father Time is based on Cronos and Saturn, who is the Baby New Year based on? A couple sources dared to venture that this is Dionysus, in his role as a Dying and Reborn deity for the crops and harvest season.

The Legendary Council Of Guardians

In recent years, the figure of Father Time may appear alongside other legendary figures such as Mother Nature, Sandman, Cupid, and a few others.

Disney’s The Santa Clause trilogy is notable for the figure of Father Time appearing in the latter two movies.

Abzu

Etymology: Deep Ocean, ab meaning “ocean,” zu meaning “to know” or “deep”

Other names: Absu, Apsu (Akkadian), Apzu  (Assyro-Babylonian), Engur (Sumerian), Apsu-Rushtu (Babylonian), Nun (Sumerian), Aphson  (Babylonian), Apason (Akkadian), Ἀπασών (Apasṓn in Greek)

Epitaphs: God of Sweet Waters, The Heavenly Oceans of Wisdom

Abzu or Apsu is a primordial god in Mesopotamian mythology. Before this, the name Abzu is the name given for freshwater found in underground aquifers. All freshwater from lakes to springs, rivers, wells and other sources were all held as coming from the abzu. This water, due to being freshwater, was held with religious reverence by the ancient Akkadians and Sumerians.

More modern theology and thought tend to see that if Tiamat is a dragon, then Abzu must be a dragon as well. The mixing of the salt and sweet or freshwater is a metaphor for the two getting it on and sparking off all of creation.

Family

Spouse

Tiamat – In the Babylonian Epic, she is the consort to Abzu.

Children

Anu – The god of the sky in Sumerian mythology.

Kingu – One of Kingu’s sons, he leads Tiamat’s armies as well as becomes her consort after Abzu’s death.

Lachmu and Lachamu – The first pair of gods born. From them, all of the other gods within the Mesopotamian pantheon come.

Monstrous Children & Demon – After the death of Apsu, Tiamat creates a host of monstrous children, among whom dragons and serpents are but a few.

Grandchildren

Anšar and Kišar – Through Lachmu and Lachamu.

Igigi – Ultimately the second and third generation of gods.

Water

An important note is that water, freshwater, or sweet water as the ancient Mesopotamian cultures called it was held in high religious regards for its powers of fertility and granting life. All sources of freshwater, from lakes to springs, to wells and rivers were all believed to originate from abzu, the vast ocean of water beneath the land.

In both Akkadian and Sumerian mythologies and beliefs, abzu is the primeval sea below the underworld or Kur and the earth or Ma above. Much as the Greeks and Romans had the river Styx to cross to get to the underworld, in Mesopotamian lore, there is the river Hubur that abzu was connected to in order to reach Kur.

Holy Water Tanks – Some tanks holding holy water outside the temple courtyards in Babylon and Assyria were called abzu. These tanks are similar to the washing pools and baptismal fonts of Islamic and Christian churches where ritual or religious washing is performed.

Babylonian Myth

It is only in the Babylonian creation epic, the Enuma Elish that Abzu is described as a god and not the name for the primordial waters found beneath the earth.

Enuma Elish

The Enuma Elish was found in the library of Assurbanipal, dating from about 630 B.C.E. Though the text is thought to be some 500 years older.

This is an ancient epic creation poem written in the 18th century B.C.E. (1700 to 2000 B.C.E. are other estimated guesses) when the city of Babylon becomes the political capital of Mesopotamia. It’s largely written to show Marduk’s birth, many of his heroic deeds, and how Ea (Enki) steps down to allow Marduk, in a relatively peaceful transfer of power to become the king and head of the pantheon.

The Enuma Elish begins at the start of a time when the universe is nothing more than chaos with freshwater represented by Apsu and saltwater (or the abyss) represented by Tiamat, a dragoness. The male and female principles, not unlike the concept seen in the Japanese Yin & Yang. The joining of these two primordial deities would see the creation of all the other gods and other beings. Their most notable children are Lachmu and Lachamu along with others who become the other gods and goddesses, known as the Anunnaki. The other children of Apsu and Tiamat are giant sea serpents, dragons, snakes, storm demons, fish-men, scorpion-men

While Tiamat loved all her children, Apsu on the other hand didn’t care for them, saying they were too noisy, keeping him up all night, and unable to get any work done during the day. After consulting with his advisor Mummu, Apsu planned to kill his children, specifically the younger, Igigi deities.

A horrified Tiamat told her eldest son, Enki (later version its Ea) of what Apsu and Mummu has planned. Apsu’s plan for killing off all of his children was with a flood. Learning this, Enki decided that the best plan for dealing with this was to capture and put Apsu into a deep sleep and then kill him. From Apsu’s corpse, Enki then creates his home, the earth, and the marshy region of Eridu.

Kingu, one of Tiamat and Apsu’s sons, soon to be the new consort to Tiamat is upset and goes to report what happened. This further horrifies Tiamat who wasn’t expecting for Enki to just up and kill Apsu. As a result, she decided to wage war on her own children. The mighty Tiamat raised up an army of chaos consisting of twelve monsters: Bašmu, “Venomous Snake,” Ušumgallu, “Great Dragon,” Mušmahhu, “Exalted Serpent,” Mušhuššu, “Furious Snake,” Lahmu, the “Hairy One,” Ugallu, the “Big Weather-Beast,” Uridimmu, “Mad Lion,” Girtablullû, “Scorpion-Man,” Umu dabrutu, “Violent Storms,” Kulullû, “Fish-Man,” and Kusarikku, “Bull-Man” who are all led by Kingu (Quingu) as the general of this army.

This has Enki and the other gods worried about what to do. That is, until Marduk steps forward, saying he will lead everyone in this war. Marduk has one condition, that is that he be named as the new king of the pantheon. Enki agrees and Marduk leads the Anunnaki to battle.

Marduk prepares his weapons consisting of bow and arrows, a mace, lightning as he is a storm god, flames, and a net. Gathering up the four winds, Marduk encircles and nets the mighty Tiamat to prevent her from escaping him. New winds are created by Marduk such as whirlwinds and tornadoes. As he is a storm god, Marduk brings down a fierce flood of rain. It’s a battle between a storm god and a primordial goddess of chaos and the sea, it’s epic as Marduk rides in his storm-chariot pulled by four horses who have poison in their mouths. Spellcasting and an herbal antidote as Marduk faces off against one of the mightiest dragons known in mythology.

After Marduk finally slays Tiamat with an arrow to her stomach, he then goes after Tiamat’s son, Kingu who oversaw the army and wears the Tablets of Destiny over his chest. Marduk makes short work of Kingu in single combat, claiming the tablets and establishing himself as the new head of the pantheon.

This is a lot of power that Marduk has now accumulated, and he sets about to create the universe. But didn’t that already exist? He’s at least making a new one as Marduk takes the two halves of Tiamat’s corpse to create the heavens and the earth, completing the work started by Enki. From Tiamat’s eyes, the Tigris and Euphrates rivers flow.

With Kingu’s blood, Marduk mixes it with the earth to create the first humans who would be the servants of the Igigi (the younger Mesopotamian gods). The creation of humans would allow the gods the leisure time and the time to focus on higher purposes, taking care of human needs as humanity basically did the grunt work. All humans would need to do is respect and give heed to the will of the gods living in Eridu with Marduk ruling overall as a benevolent god.

That doesn’t sound like it will end well and I’m sure there’s another story concerning that.

Side Note: Early versions of this story have Anu, later replaced by Enlil and then in the last version, it is Marduk who gets the promise from the other gods about becoming head of the pantheon.

Marduk’s version dates from the first dynasty of the Babylonians, whereas the other versions are much older. Even then, depending on the version of the creation myth, it is solely Marduk involved in all of it and there’s no mention of Enki at all. Scholars who look at when the Enuma Elish was written generally believe that it represents political and religious propaganda meant to justify and install Marduk as the head of the Babylonian pantheon as the city-state rose to political power in the region.

Sumerian Mythology

In Sumer, Enki’s temple in the city of Eridu was known as E2-Abzu, the House of the Cosmic Waters. It was located at the edge of a swamp, a place called an abzu. Enki was believed to have lived in the abzu long before humans were created. Enki’s wife, Damgalnuna, and his mother, Nammu, along with Isimud his advisor, and several others all lived in the abzu.

Nun – Egyptian Deity

Considered to be the oldest of the Egyptian gods, Nun was the father of Ra, the Sun god. Nun is the waters of chaos and creation from which Ra-Atum created all life. Nun was also responsible for the annual flooding of the Nile River.

Ankou

Pronunciation: ahn-koo

Etymology: From the Breton word anken for anguish or grief. Another word given is ankouatt, meaning “to forget.”

Also Known As: Ankow (Cornish), yr Angau (Welsh), L’Ankou, Death, the Grim Reaper, King of Dead, Angel of Death, Death’s Servant

In Breton mythology of Brittany, France, the Ankou is the local personification of death. They come at night either on foot or more often riding in a cart or carriage drawn by four black horses to collect the souls of the newly dead and take them to the Lands of the Dead.

Pre-History

With scant evidence, but the persistent belief in the Ankou prevailing, there are thoughts among scholars that the Ankou might be a surviving tradition of a local Celtic Death God or Goddess. It has been suggested by the 19th-century writer, Anatole le Braz that the belief of the Ankou goes back to the dolmen-builders of prehistoric Brittany.

Description

Imagery of the Ankou can be found throughout many of the old Celtic countries such as Ireland, Wales, Cornwall and Brittany. One example is found on a baptismal font in La Martyre where the Ankou is shown holding a human head. The Ankou, like the depictions of the Green Man on many churches are a Pagan holdover and a defiance towards Church Authority.

The Ankou appears as a ghostly skeleton or sometimes as an old man who wears black robes and large, wide-brimmed hat that conceals its face. As a skeleton, the Ankou’s head is able to spin around so he can see in all directions. The Ankou is shown too carrying a scythe that has the sharpened blade upwards instead of downwards. Sometimes he only appears as a shadow carrying a scythe. He is said to drive a black cart or carriage drawn by two horses, one old and one young or there are four black horses. If there are several souls for the Ankou to collect, he will be assisted by two skeletons who help hurl them into the cart. A cold gust of wind is said to follow in the Ankou’s wake as he travels.

Aside from collecting souls, the Ankou when there is more than one, are guardians of cemeteries. And sometimes the Ankou of a cemetery is the first person to die in the year who is then tasked with collecting the souls of the dead and lead them to the afterlife.

Karrigell an Ankou – The Wheelbarrow of Ankou, he is heralded by the sound of squealing railways wheels outside a person’s home.

Labous an Ankou – The Death Bird, the cry of an owl heralds the arrival of the Ankou.

King Of The Dead – In some legends, the Ankou is the King of the Dead. Each of his subjects have their path that they follow their path through the Underworld or Afterlife.

Psycho-Pomp

Regardless of the description of the Ankou that you go by, their job is that of a psychopomp, an entity that guides and takes the souls of the deceased to the afterlife. The persistence of the Ankou has continued into the 21st century where it is recognized more as the Grim Reaper.

Though he is often shown carrying a scythe, the Ankou doesn’t have to kill anyone, just his presence and arrival signals that someone’s time has come. The Ankou’s role as psycho-pomp also sees him as something of a protector of the dead.

Death’s Henchman – In “The Legend of Death” by Anatole Le Braz, the Ankou is a henchman to Death, protecting the graveyard and souls around it, collecting them for the afterlife when it is their time. The last person to die in the year for their parish, becomes the Ankou for the following year. In any year where there have been more deaths than usual, the phrase: “War ma fé, heman zo eun Anko drouk” is said. Translated, it means: “On my faith, this one is a nasty Ankou.”

New House – It is believed that the Ankou awaits in every new house to claim the life of the first living being to enter it. For that reason, a tradition began in the Breton Commune of Quimperlé to sacrifice a rooster and spread out its blood on the foundations of every house being built, that way the Ankou could collect the soul of the rooster.

Omen Of Death

To see, hear or approach the Ankou is an omen of death. However, it is with the understanding that to see the Ankou, is something of a blessing in disguise, as the individual is often given the time to be able to say their goodbyes and get affairs in order.

Your Soul Has Been Collected, Now What?

Well now, that really all depends on what you believe. For some, that’s it, no more, finis. For others, there’s going to be some sort of afterlife that the Ankou is going to take you for final judgment, whether that be a Heaven or Hell of some sort, or even just a Purgatory where the soul is in limbo forever.

There’s plenty of speculation and evidence in surviving Celtic stories that they likely believed in reincarnation as other religions and cultures have. Ultimately, even with the arrival of Christianity, the soul continues on in some form and the Ankou is going to take it there.

The Bretons were no different than their other Celtic kin, death is a part of life. The soul continues somewhere, even if we aren’t in agreement of where that is.

Fairy

In Ireland, the Ankou is seen as a type of fairy versus a ghost or spirit of some sort. Which makes sense where distinctions between the three are easily hashed out. Yet also a bit confusing, as most people will think of the small Victorian Flower Fairies that are small and have wings like Tinkerbell of Peter Pan fame. In the more deeper studies of Celtic or Irish folklore, faeries are a type of spirit, not just another race of beings with numerous various types. Older linguistics and translations show that faeries are the spirits of the dead and the Realm of Fairy is the Land of the Dead. Which goes right back to making sense to refer to the Ankou as a type of fairy.

Kalan Goañv

A Breton festival that corresponds to October 31st with the celebrations of Halloween and Samhain. Similar to the tradition in the Mexican Dio de Los Muertos, the Bretons would feed the Ankou with milk, cider, and crepes. The tombstones in cemeteries across Brittany have small cup-like holders where offerings for the dead can be left.

Night Of Wonders

The Bretons call Christmas Eve the “Night of Wonders.” During this time, the Ankou will pass through anonymously through the crowd attending Midnight Mass. Anyone that the Ankou brushes past will be those who die before the New Year.

French Nursery Rhyme

“O, Lakait ho Troadig” is the name of a nursery rhyme that dates back to the 16th century. The Ankou is mentioned where each time the rhyme progresses, a new word in introduced that then becomes the first word in the series.

Irish Proverb

“When Ankou comes, he will not go away empty.”

Storytime

There are a few stories involving the Ankou that I came across while researching this figure.

Story One – First Child

In some stories, the Ankou is said to the first child of Adam and Eve…. Which would make him Cain, if we go by most versions and translations of the Bible.

Right then…

Story Two – Drunken Friends

This story sees three friends who were drunk and of course, walking home late one night. The three came across an old man on a rickety cart. Two of the friends began to shout at the old man, not realizing that this it he Ankou. Then they began throwing stones that when the axle on the cart broke, the two ran off.

As for the third friend, he felt bad and went to help the old man. He found a branch and came back with that to replace the broken axle. Then he took the shoelaces off his shoes to give the Ankou to tie it in place.

The next morning, the two friends who had thrown stones were found dead. As for the third friend, who had stayed to help, his hair turned white. He never spoke in any detail about what happened that night.

If we have the story, the guy must have told someone or written it down.

Story Three – The Cruel Prince

In this story, there was once a cruel landowner that challenged Death. The landowner? A petty, spoiled and entitled Prince. This Prince was out hunting, chasing down a white stag, an animal given special status in Celtic lore. As the Prince and his companions chased the white stag, they encountered a dark figure sitting atop a white horse. Infuriated that this person dared to trespass on his lands, the Prince challenged the stranger. Whoever killed the stag could not only keep the hide and meat but could also determine the fate of the loser. The stranger agreed, speaking in a soft, eerie voice that unnerved those who heard him.

To the Prince’s horror, the hunt was over faster than he anticipated. No matter how hard he rode, how fast he drew his bow, the stranger was faster still and succeeded at bringing down the deer. Angry at his loss, the Prince had his men surround the stranger, declaring that he would bring back two trophies that night. The white stag and the stranger.

The stranger laughed, revealing himself then to be Death, telling the Prince that since he loved to hunt so much, he could have the stag and all the dead of the world. The Prince was then cursed to become an Ankou or a Ghoul, forever collecting the souls of the dead.

Story Four – The Blacksmith’s Story

In this story, there is a blacksmith by the name of Fanch ar Floc’h who was very engrossed with his work on Christmas Eve, that he missed the Midnight Mass. He worked late into the midnight hour, (held sacred in some European cultures, the witching hour when magic happens) when the Ankou arrived seeking to have his scythe repaired. Fanch knew full well who his midnight visitor was and he worked on the scythe tirelessly, dying at the dawn of Christmas Morning.

Story Five – The Coach of the Dead

This story was first recorded by the Breton poet and folklorist Anatole Le Braz in 1890. The legend is much older, having been passed on through oral tradition.

A young man was curious one evening when he heard the sound of the Ankou’s axles as they creaked. The man ran out to a clump of hazel where he hid watched for the Ankou’s arrival. As the cart passed by, it suddenly stopped and one of the Ankou’s skeletal companions went to where the young man hid to cut a branch of hazel to repair the axle. The young believed had been spotted by the Ankou and was relieved when the cart soon left. However, when morning came, the young man was found dead.

Story Six – The Blocked Road

Three brothers are returning home after a night of partying and quiet drunk. The three decide they will pull a prank on the first carriage to pass through on a nearby road. They do so by blocking the path with a large, dead tree.

Later in the evening, the brothers were awoken by loud banging on their door and a voice yelling that they go and remove the tree blocking the path. The voice knows that it was the boys who pulled this stunt.

When the three opened the door to look, no one was there, but they could not close the door again no matter how hard they tried. The boys called out, asking who was there. Once more the voice boomed, ordering them to go to the road that they blocked.

Freaked, the brothers went out, finding that the stranger they thought to find was the Ankou. The Ankou explained that he had lost an hour of his time due to this stunt and as a result, they would all die one hour sooner. The Ankou then added, that the three were lucky, had they not come out when they did, they would have owed him a year of their lives for each minute that he lost.

Syno-Deities & Entities

Arawn – The Celtic god of the Dead, the Ankou is sometimes equated with him.

Bag an Noz – The Boat of Night, those who live along the sea-shore in Brittany tell of how the last person to drown in the year, will roam the seas at night to collect the souls of the drowned and guide them to the Afterlife, just as the Ankou does on land. It is a ghost ship that appears when ever something bad is about to happen and disappears when people come to close. The crew of this boat are said to call out soul-wrenching sounds.

Charon – The Greek ferryman of the dead has also been equated with the Ankou due to similar garb and taking souls to the Afterlife.

Church Grim – Or the Grim, in English and Scandinavian lore it is a black dog that has been killed and buried in the graveyard at either the beginning or end of the year in order to protect the church and graveyard. Other animals such as lambs, boars or horses.

Crom Dubh – This one is a bit of a stretch. Crom Dubh was an ancient Celtic fertility god who demanded human sacrifices every year, of which, the preferred method was decapitation. Eventually the god fell out of favor and somehow this god becomes a spirit seekings corpses and eventually becoming the Dullahan.

Death Coach – A general Northern European, especially in Ireland where it is called the Cóiste Bodhar. The Death Coach is known for arriving to collect the soul of a deceased person. Once it arrives on earth to collect a soul, it will not leave empty. It is a black coach or carriage that is driven or led by a headless horseman who is often identified with the Dullahan.

The Dullahan – also known as Dulachán meaning “dark man” or “without a head.” This being is a headless fairy often seen dressed in black and riding a black headless horse while carrying his head under an arm or inner thigh. The Dullahan is armed with a whip made from a human spine. Death occurs wherever the Dullahan ceases riding and when it calls out a name, the person called dies. Death can also come if the Dullahan tosses a bucket of blood at a person who has been watching it.

In other versions, the Dullahan rides a black carriage. Sometimes they are accompanied by a banshee. Nothing can stop the Dullahan from claiming a victim save the payment of gold.

Grim Reaper – Essentially, the Grim Reaper and Ankou are largely the same entity, both wear the black robes and carry a scythe. The Grim Reaper is very much so the modern Ankou, appearing in several various media and literature.

Santa Muerte The female version of the Grim Reaper. Her imagery is very similar in appearance to the Ankou and Grim Reaper with wearing robes and wielding a scythe. Santa Muerte is worshiped primarily among many Hispanics & Latinos, especially in places like Mexico.

Medeina

Etymology – medis “tree” or medė “forest” Lithuanian

Pronunciation: myeh-dyay-NU

Also Called: Medeinė, Meidein, Meidene, Žvorūna, Žvorūnė, vilkmergė (“She-Wolf”)

Medeina is the Lithuanian goddess of the forest and hunt in the Baltic region. As a goddess of the hunt, Medeina has been compared to the Grecian Artemis or Roman Diana.

Attributes

Animal: Bear, Hare, Wolf

Month: August

Planet: Moon

Sphere of Influence: Forests, Wildlife

Lithuanian Depictions

The first images of Medeina show her as a bear.

Lithuanian scholar, Algirdas Julius Greimas says that Medeina is single, a virgin goddess much like Artemis or Diana. Greimas describes her as a beautiful, young and voluptuous huntress who is accompanied by wolves.

Worship

When seen as a bear, Medeina’s worshipers dressed in bear skins during a Winter Solstice ritual.

The scholar, Vykintas Vaitkevičius is reported to have identified five Hare Churches and ten Wolf-Footprints in Eastern Lithuania that are sacred to Medeina. The churches are sacred stones, hills and forests while the paw prints are stones with hollows that look like a paw print.

After the Baptism of Lithuania, Medeina’s cult and worship went in decline.

Her name day is August 21st in Lithuania.

Goddess Of The Hunt/Forest Protector

Whele Medeina is seen as a goddess of the hunt, her actual role is that of protecting the wild animals in the forest from hunters. One way that she would do this is to send out a rabbit or hare to misdirect hunters and get them to chase it.

As Medeina protected the wildlife from Hunters, she was often seen as having dual benign and malign traits. As if scholars couldn’t decide if she were divine or demonic in nature.

The first animal caught in spring would be sacrificed to Medeina.

Shape-Shifter

Medeina is known to take a couple of different forms. The first is that of a young woman, the second is that of a wolf. In her wolf form, Medeina leads a pack of wolves.

Hypatian Codex

A Russian chronicle that dates to around 1252, according to this text, Medeina is one of the pagan deities that was worshiped by the Lithuanian King Mindaugas. Here, Medeina is an unnamed hare goddess.

This text has caused some scholarly discussions whether the name Medeina is the name of the hare goddess or if there are two different goddesses with the same name.

Military Prowess & Might

Any early role of Medeina was in the military aspects of warriors. Medeina would later be replaced by Zemyna, the goddess of Earth who represents agriculture and peasants.

Juodas Kudlotas

I could not find much on this entity. The Juodas kudlotas which translates from “juodas” for black and “kudlotas” for hair is some sort of cross between a hairy animal and a human being, much like sightings of Big Foot or Sasquatch in the U.S. This is a creature that lives in the forests and finds favor with Medeina.

Syno-Deities

Artemis – The Greek goddess of the Hunt.

Diana – The Roman goddess of the Hunt.

Meža Mate – The Forest Mother, she is another goddess associated with Medeina.

Žvorūnė – Also called Žvorūna from the word “žvėris” meaning “beast,” is a Lithuanian goddess of hunting and animals. She is a goddess made mention of in the Malala Chronicle and Chronicle of Ipatius. She has been equated with Medeina. There’s some speculation that Žvoruna may be an epitaph of Medeina and that there might be an older hunting goddess who has since been forgotten.

Viracocha

Also Called: Wiracocha, Wiro Qocha, Wiraqoca, Apu Qun Tiqsi Wiraqutra, Huiracocha, Ticciviracocha, and Con-Tici

Etymology: “Sea Foam”

Epitaphs: Ilya (Light), Ticci (Beginning), Tunuupa, Wiraqoca Pacayacaciq (Instructor)

In Incan and Pre-Incan mythology, Viracocha is the Creator Deity of the cosmos. As a Creator deity, Viracocha is one of the most important gods within the Incan pantheon. Everything stems ultimately from his creation. The universe, Sun, Moon and Stars, right down to civilization itself. Similar to other primordial deities, Viracocha is also associated with the oceans and seas as the source of all life and creation. If it exists, Viracocha created it. Something of a remote god who left the daily grind and workings of the world to other deities, Viracocha was mainly worshiped by the Incan nobility, especially during times of crisis and trouble.

Attributes

Direction: North

Element: Water

Metal: Gold

Month: January

Patron of: Creation

Planet: Sun, Saturn

Sphere of Influence: Creation, Ocean, Storms, Lightning, Rain, Oracles, Language, Ethics, Fertility

Incan Depictions

In Incan art, Viracocha has been shown wearing the Sun as a crown and holding thunder bolts in both hands while tears come from his eyes representing rain. There is a sculpture of Viracocha identified at the ruins of Tiwanaku near Lake Titicaca that shows him weeping.

Under Spanish influence, for example, a Pedro Sarmiento de Gamboa describes Viracocha as a man of average height, white with a white robe and carrying a staff and book in each hand. The Spanish described Viracocha as being the most important of the Incan gods who, being invisible was nowhere, yet everywhere.

In the village of Ollantaytambo in southern Peru, there is a rock facing in the Incan ruins depicts a version of Viracocha known as Wiracochan or Tunupa. This rock carving has been described as having mouth, eyes and nose in an angry expression wearing a crown and by some artists saying the image also has a beard and carrying a sack on its shoulders.

Another figure called Tunupa found in Ollantaytambo was described by Fernando and Edgar Elorrieta Salazar.

What’s In A Name?

Viracocha’s name has been given as meaning “Sea Foam” and alludes to how often many of the stories involving him, have him walking away across the sea to disappear.  When we look into the Quechuan language, alternative names for Viracocha are Tiqsi Huiracocha which can have several meanings. The first part of the name, “tiqsi” can have the meanings of foundation or base. The second part of the name, “wira” mean fat and the third part of the name, “qucha” means lake, sea or reservoir. An interpretation for the name Wiraqucha could mean “Fat or Foam of the Sea.”

Continued historical and archaeological linguistics show that Viracocha’s name could be borrowed from the Aymara language for the name Wila Quta meaning: “wila” for blood and “quta” for lake due to the sacrifices of llamas at Lake Titiqaqa by the pre-Incan Andean cultures in the area.

Viracocha also has several epitaphs that he’s known by that mean Great, All Knowing and Powerful to name a few. Another epitaph is “Tunuupa” that in both the Aymara and Quechua languages breaks down into “Tunu” for a mill or central support pillar and “upa” meaning the bearer or the one who carries. This is a reference to time and the keeping track of time in Incan culture. The other interpretation for the name is “the works that make civilization.”

Further, with the epitaph “Tunuupa,” it likely is a name borrowed from the Bolivian god Thunupa, who is also a creator deity and god of the thunder and weather. Another god is Illapa, also a god of the weather and thunder that Viracocha has been connected too.

Incan Culture & Religion

The Incan culture found in western South America was a very culturally rich and complex society when they were encountered by the Spanish Conquistadors and explorers during their Age of Conquest, roughly 1500 to 1550 C.E.

The Inca held a vast empire that reached from the present-day Colombia to Chile. Their emperor ruled from the city of Cuzco. They worshiped a small pantheon of deities that included Viracocha, the Creator, Inti, the Sun and Chuqui Illa, the Thunder. The constellations that the Incans identified were all associated with celestial animals. The Incans also worshiped places and things that were given extraordinary qualities. These places and things were known as huacas and could include a cave, waterfalls, rivers and even rocks with a notable shape. Essentially these are sacred places.

In the city of Cuzco, there was a temple dedicated to Viracocha. There was a gold statue representing Viracocha inside the Temple of the Sun. Nearby was a local huaca in the form of a stone sacred to Viracocha where sacrifices of brown llamas were notably made. During the festival of Camay that occurred in time of year corresponding to the month of January, offerings were also made to Viracocha that would be tossed into a river and carried away to him. Hymns and prayers dedicated to Viracocha also exist that often began with “O’ Creator.”

Like many cosmic deities, Viracocha was probably identified with the Milky Way as it resembles a great river. His throne was said to be in the sky. All the Sun, Moon and Star deities deferred and obeyed Viracocha’s decrees.

Deific Late Comer

Old and ancient as Viracocha and his worship appears to be, Viracocha likely entered the Incan pantheon as a late comer. Mostly likely in 1438 C.E. during the reign of Emperor Viracocha who took on the god’s name for his own.

For a quasi-historical list of Incan rulers, the eighth ruler took his name from the god Viracocha. According to story, Viracocha appeared in a dream to the king’s son and prince, whom, with the god’s help, raised an army to defend the city of Cuzco when it was attacked by the Chanca. This prince would become the ninth Incan ruler, Pachacuti Inca Yupanqui. He is thought to have lived about 1438 to 1470 C.E. Pachacuti Inca Yupanqui is the ruler is renowned for the Temple of Viracocha and the Temple of the Sun along with the expansion of the Incan empire.

Record Keepers

The Incas didn’t keep any written records. Like many other ancient cultures, there were those responsible for remembering the oral histories and to pass it on. Aiding them in this endeavor, the Incans used sets of knotted strings known as quipus number notations. By this means, the Incan creation myths and other stories would be kept and passed on.

In a comparison to the Roman empire, the Incan were also very tolerant of other religions, so those people whom they either conquered or absorbed into their empire would find their beliefs and deities easily accepted and adapted into Incan religion. One such deity is Pacha Kamaq, a chthonic creator deity revered by the Ichma in southern Peru whose myth was adopted to the Incan creation myths. At the same time, the Incan religion would be thrust on those they conquered and absorbed.

On one hand, yes, we can appreciate the Spanish Conquistadors and the chroniclers they brought with them for getting these myths and history written down. They did suffer from the fallacy of being biased with believing they were hearing dangerous heresies and would treat all the creation myths and other stories accordingly. Which is why many of the myths can and do end up with a Christian influence and the idea of a “white god” is introduced.

Parentage and Family

Parents

Unknown, Incan culture and myths make mention of Viracocha as a survivor of an older generation of gods that no one knows much about.

Consort

Mama Qucha – She is mentioned as Viracocha’s wife in some myth retellings.

Children

Daughters – Mama Killa, Pachamama

SonsInti, Imahmana, Tocapo

Sun & Storm God

Viracocha was worshipped by the Incans as both a Sun and Storm god, which makes sense in his role as a Creation deity. The sun is the source of light by which things can grow and without rain, nothing has what it takes to even grow in the first place.

Cosmic Myths In The Rain

Many of the stories that we have of Incan mythology were recorded by Juan de Betanzos. Naturally, being Spanish, these stories would gain a Christian influence to them.

Rise Of A Deity – In this story, Viracocha first rose up from the waters of Lake Titicaca or the Cave of Paqariq Tampu. This was during a time of darkness that would bring forth light. It is at this time that Viracocha makes the sun, the moon, and stars. He then goes to make humans by breathing life into stones. The first of these creations were mindless giants that displeased Viracocha so he destroyed them in a flood. After the destruction of the giants, Viracocha breathed life into smaller stones to get humans dispersed over the earth.

Taking A Leave Of Absence – Eventually, Viracocha would take his leave of people by heading out over the Pacific Ocean where he walked on the water. He wouldn’t stay away forever as Viracocha is said to have returned as a beggar, teaching humans the basics of civilization and performing a number of miracles. People weren’t inclined to listen to Viracocha’s teaching and eventually fell into infighting and wars. Despite this, Viracocha would still appear to his people in times of trouble.

Incan Flood – As the All-Creator, Viracocha had already created the Earth, Sky and the first people. Giants. There wasn’t any Sun yet at this point. These first people defied Viracocha, angering him such that he decided to kill them all in a flood. This flood lasted for 60 days and nights. This great flood came and drowned everyone, all save two who had hidden themselves in a box. The flood water carried the box holding the two down to the shores of Tihuanaco.

Seeing that there were survivors, Viracocha decided to forgive the two, Manco Cápac, the son of Inti (or Viracocha) and Mama Uqllu who would establish the Incan civilization. Viracocha created more people this time, much smaller to be human beings from clay. These people, Viracocha taught language, songs and civilization too before sending them out into the world through underground passages. It is now, that Viracocha would create the Sun, Moon and stars to illuminate the night sky.

Another legend says that Viracocha fathered the first eight humans from which civilization would arise. Some of these stories will mention Mama Qucha as Viracocha’s wife.

The Cañari People – Hot on the heels of the flood myth is a variation told by the Cañari people about how two brothers managed to escape Viracocha’s flood by climbing up a mountain. After the water receded, the two made a hut. Some time later, the brothers would come home to find that food and drink had been left there for them. This would happen a few more times to peak the curiosity of the brothers who would hide.

Two women would arrive, bringing food. When the brothers came out, the women ran away. The two then prayed to Viracocha, asking that the women return. Viracocha heard and granted their prayer so the women returned. It is from these people, that the Cañari people would come to be.

The Creation of People – Dove tailing on the previous story, Viracocha has created a number of people, humans to send out and populate the Earth. These people, known as Vari Viracocharuna, were left inside the earth, Viracocha created another set of people known as viracohas and it is there people that the god spoke to learn the different aspects and characteristics of the previous group of people he created. The viracochas then headed off to the various caves, streams and rivers, telling the other people that it was time to come forth and populate the land.

Teaching Humankind – This story takes place after the stories of Creation and the Great Flood. Viracocha sends his two sons, Imahmana and Tocapo to visit the tribes to the Northeast or Andesuyo and Northwest or Condesuvo. Viracocha headed straight north towards the city of Cuzco. The intent was to see who would listen to Viracocha’s commands. As the two brothers traveled, they named all the various trees, flowers and plants, teaching the tribes which were edible, which had medicinal properties and which ones were poisonous. Eventually, the three would arrive at the city of Cusco, found in modern-day Peru and the Pacific coast. Here, they would head out, walking over the water to disappear into the horizon.

The Canas People – A side story to the previous one, after Viracocha sent his sons off to go teach the people their stories and teach civilization. As Viracocha traveled north, he would wake people who hadn’t been woken up yet, he passed through the area where the Canas people were. When they emerged from the Earth, they refused to recognize Viracocha. This angered the god as the Canas attacked him and Viracocha caused a nearby mountain to erupt, spewing down fire on the people. Realizing their error, the Canas threw themselves at Viracocha’s feet, begging for his forgiveness which he gave.

Founding The City Of Cuzco – Viracocha continues on to the mountain Urcos where he gave the people there a special statue and founded the city of Cuzco. He would then call forth the Orejones or “big-ears” as they placed large golden discs in their earlobes. These Orejones would become the nobility and ruling class of Cuzco.

His tasks done, Viracocha would head off into the ocean, walking out over it with the other Viracocha joining him. One final bit of advice would be given, to beware of those false men who would claim that they were Viracocha returned.

Right Of Conquest – In this story, Viracocha appeared before Manco Capac, the first Incan ruler, the god gave him a headdress and battle-axe, informing the Manco that the Inca would conquer everyone around them.

Christian Connection

Yes, it’s easy to see how incoming Spaniards would equate Viracocha with Christ and likely influenced many of the myths with a Christian flair.

White God – This is a reference to Viracocha that clearly shows how the incoming Spanish Conquistadors and scholars coming in, learning about local myths instantly equated Viracocha with the Christian god. At first, in the 16th century, early Spanish chroniclers and historians make no mention of Viracocha. In 1553, Pedro Cieza de Leon is the first chronicler to describe Viracocha as a “white god” who has a beard.

It must be noted that in the native legends of the Incas, that there is no mention of Viracocha’s whiteness or beard, causing most modern scholars to agree that it is likely a Spanish addition to the myths. Other deities in Central and South America have also been affected by the Western or European influence of their deities such as Quetzalcoatl from Aztec beliefs and Bochica from Muisca beliefs all becoming described as having beards.

Though that isn’t true of all the Central and South American cultures. Some like the Peruvian Moche culture have pottery that depicted bearded men. The Aché people in Paraguay are also known to have beards. Though the debates and controversy are on with scholars arguing when the arrival of European colonialism began to influence the various native cultures.

Ultimately, equating deities such as Viracocha with a “White God” were readily used by the Spanish Catholics to convert the locals to Christianity. Much of which involved replaced the word God with Viracocha.

Syno-Deities

Pacha Kamaq – The “Earth Maker”, a chthonic creator god worshiped by the Ichma people whose myth would later be adopted by the Inca.

Saturn – It is through Viracocha’s epitaph of Tunuupa that he has been equated with the Roman god Saturn who is a generational god of creation in Roman mythology and beliefs.

Thunupa – The creator god and god of thunder and weather of the Aymara-speaking people in Bolivia.

Curupira

Pronunciation: kuɾuˈpiɾɐ (Portuguese pronunciation)

Also Called: Korupira, Korupira or Urupira.

Etymology: Tupi “kuru’pir” meaning “covered in blisters”, tupi-guarani “curu” Child and “pira” body

The Curupira is a legendary creature found in Brazilian folklore. Most of the stories will describe Curupira as being demonic in nature. A rationale that only makes sense if you’re the one going out exploiting nature and over hunting in the jungle.

Curupira is very clearly a nature spirit and protector of the jungle’s wildlife who takes his role very seriously. Given the number of stories where a hunter dies or vanishes that are attributed to Curupira’s doing, it’s easy to see why he is seen as demonic or in a gray area of attitude towards humans.

Description

The folklore surrounding Curupira is first documented in 1560 by the priest José de Anchieta and the first one he collected. The current versions of the stories tend to blend aspects of West African and European fairy lore into him. Even so, the stories of Curupira have been told by the native Tupi and Guarnani of Brazil for a long time.

There are regional variations to Curupria’s description, most though describe him having a bright red or orange hair and will either be a boy, man or a dwarf whose feet are turned backwards. Living in the jungle and forests of Brazil, Curupira uses his feet to confuse hunters and travelers as his footprints cause people to think he is coming instead of going.

Nothing earns Curupira’s ire more than a poacher or hunter who takes more than they need or those hunting animals with young and offspring.

To try and keep on his good side, some people going into the jungle will leave cigarettes and cachaca as a peace offering that they’re only harvesting or hunting a little bit and not to excess.

Powers

Curupira is also able to create illusions and a high pitch whistle sound to scare his victims into madness. The last bit is that Curupira is sometimes shown riding a peccary, not unlike another Brazilian creature known as Caipora.

Some variations give him super speed or the power of enchantment, transmutation and even increased strength.

Forest Protector

As a protective spirit of the jungle, that is Curpira’s main shtick in that he protects the jungle and its inhabitants from being over hunted and exploited.

T.V. Shows

Beast Master – A female version of Curupira appeared in several episodes. This version appeared as a young, blonde girl dressed in green with the same backwards feet and she could drain humans of their life energy, reducing them to a husk with a husk.

Invisible City – A Netflix Series, this series features a number of characters from Brazilian folklore, including Curupira who appears as a homeless person for much of the first season before revealing himself towards the end of first season. This version of Curupira featured flaming hair, not just red or orange hair.

Ob-Ugrian Pantheon

The Ob-Ugrian Pantheon and mythology is part of the overall Siberian Mythology, Religions and beliefs. The Ugaric people themselves are the ancestors of the Khanty and Mansi people living in modern Hungary today. Many of whom are connected by linguistics rather than ethnicity.

Heini-Iki

Also known as Kul-iki, he is the god of the Underworld. Heini-iki is also the god of spirits and illnesses. He is the opposite of Numi-Torum, his brother the god of the heavens. Heini-iki is known to take the forms of a cat or dog and sometimes that of a fog that will hide a person from their guardian spirit.

The Khanties from the Surgut region describe Heini-iki as being black in color. In addition, animal sacrifices made to him were to be black in color. These sacrifices were believed to help prevent illnesses and diseases over taking people. To avoid attracting his attention, Heini-iki’s name was not spoken, especially among those sick or dying.

Jelping-Ja-Oyka

He is simply the antagonist to the hero Mir-Susne-Hum. Jelping-Ja-Oyka’s name means Spirit of Bear or Bear Spirit.

Kaltes-Ekwa

A Moon & Fertility goddess, Kaltes-Ekwa had been the ruler of the heavens until defeated by her husband Num-Torum and forced to come to earth to bear her son, Mir-Susne-Hum who would go on to become a great hero.

Mir-Susne-Hum

Also known as Mir-Setivi-Ho, Kan-iki or Otr-iki, they are a culture hero of the Samoyedic and Ugrian people. Mir-Susne-Hum is the seventh son of Num-Torum, the Supreme god of the Ugrian people. Having been born on earth, Mir-Susne-Hum is often the mediator between humans and his father, Num-Torum. In many of his adventures, Jelping-Ja-Oyka is an antagonist towards Mir-Susne-Hum. During one of his many stories, Mir-Susne-Hum received an iron horse with eight wings.

Num-Torum

Also known as Numi-Torem or Numi-Turum, he is the Supreme God of the Heavens of Father God of the Ugrian people. Num-Torum is the father of the Ugrian hero Mir-Susne-Hum and six other sons and one daughter. These sons also include Postajankt-iki. As to the rest of his family, Num-Torum’s siblings are: Hotel-Ekva, the Sun, Etposzojka, the Moon, Naj-Ekva, Fire, Kuly-Otir, the Underworld and of course, Kaltes-Ekwa, his wife and goddess of the Moon.

In Khanty beliefs, Num-Torum lives in the highest level of heaven, meaning it is difficult for people to contact him. As a result, his children such as Mir-Susne-Hum act as messengers to relay communication. Num-Torum is believed to live in a house of gold and silver with his seven sons.

Postajankt-Iki

Also known as Sorni-iki (The Golden Old Man,”) and Õi-shlapt-lah-hliotõ-iki. The later name is used by people if they want to keep Postajankt-iki from being frightened during offerings. Poor Postajankt-iki is that jumpy. He is easily startled whenever someone calls out his name. As a result it is not considered wise to call on this deity without reason as he gets angry if he thinks someone has called on him lightly or to make fun of him, just to see him jump.

The youngest son of Num-Torum, Postajankt-iki’s name means “The Fast Old Man.” He is known to ride a white horse.

Kaltes-Ekwa

Also Known As: Khanty, Kaltes Ankw

In Siberian mythology, Kaltes-Ekwa is a moon goddess as well as the goddess of rejuvenation among the Ugric people.

The main story surrounding Kaltes-Ekwa is that she was defeated in combat by her husband Num-Torum, the Supreme god of the Ugric pantheon. Due to this defeat, Kaltes-Ekwa gave birth to her son Mir-Susne-Hum who would go on to do several great deeds of his own and become a great hero.

Attributes

Animal: Hare, Rabbit

Month: April

Planet: Moon

Sphere of Influence: Childbirth, Fate, Life Cycles

Parentage and Family

Spouse

Num-Torum – In myth, Num-Torum defeats Kaltes-Ekwa to become ruler of the heavens.

Children

Mir-Susne-Hum – A hero in Ugric beliefs and mediator between humans and his father Num-Torum.

Moon Goddess

As a Moon or Lunar goddess, Kaltes-Ekwa’s role within her pantheon is very multifaceted. For there is a lot of symbolism invoked with this status.

As a Moon deity, Kaltes-Ekwa presided over numerous functions. The notable ones are life cycles as seen in the different phases of the moon, childbirth, fertility, and rejuvenation.

Childbirth

Kaltes-Ekwas was called upon by pregnant women, especially those about to give birth. As a moon goddess, Kaltes-Ekwas also symbolized the not just the life cycle, but the beginning of life.

Dawn Goddess

Kaltes-Ekwa’s association with the beginning cycle of life has also given her this title as a Dawn Goddess, with the beginning of the day.

Goddess of Fate

Given Kaltes-Ekwa’s role as a goddess of childbirth, it was also believed she was responsible for determining the fate and destinies of people before they are even born. This association caused some people to be fearful and potentially over cautious in her presence.

Still, people call upon Kaltes-Ekwa for her compassion and wisdom to guide them through life.

Hares

The hare is Kaltes-Ekwa’s sacred animal. It makes sense, when looking at the Moon, some people see the shape of a rabbit or hare in the moon. As a result, hares and rabbits are seen as lunar animals in many beliefs. The hare in this role, acts as a messenger between a lunar deity such as Kaltes-Ekwa and humans.

As a goddess, the hare is also her preferred animal to shape-shift into.

Elegua

Pronunciation: uh·leh·goo·uh

Etymology: “Master of Force” or “Messenger of the Gods”

Other Spellings: Eleggua (Cuba), Elegu, Elegua, Elewa, Elegba

Other Names and Epithets: Legba, Club Bearer, Eshu-Eleggua

Elegua is a noted trickster and Orisha in Yoruba traditions from West Africa of Benin, Nigeria and Togo. It is an area known as Yorubaland that is a collection of some twenty plus groups with overlapping traditions and beliefs. Which means that trying to pin Elegua down is going to be rather tricky and I’d say precisely what Tricksters enjoy. These numerous groups mean that there will numerous variations to the stories and even spellings for Elegua’s name.

He is the first Orisha created by Olodumare and was present to witness the rest of creation. Elegua is a divine trickster who is seen as both young and old at once. The Orisha of the crossroads, he provides numerous opportunities and choices wherein he will enjoy sitting back to watch the chaos unfold.

Attributes

Colors: Black, Red

Day of the Week: Monday, Sunday

Element: Spirit

Feast Day: January 1st, June 13th, November 2nd

Number: 3, 21

Patron of: Doorways, Justice, Messengers, Tricksters

Sphere of Influence: Crossroads, Doors, Time, Trickster, Mischief, Mayhem

Symbols: Cement or Sandstone head with eyes and mouth formed of seashells, Hooked Staff (painted red & black), Keys, Whistle

Taboo: Pigeon (no food offerings of this please)

Depictions Of Elegua

Because he represents both the beginning and end of life, Elegua can often be shown as either a young child, an old man or both simultaneously. He is frequently shown wearing black and red clothing, either traditional or jester’s attire. Elegua often takes on the role of warrior and protector as noted when shown carrying a club. He represents the endless wanderer who often appears in the guises of a beggar or crazy person.

What’s In A Name?

Studying Elegua as a separate entity from Eshu can get a bit confusing. Some traditions hold the two as brothers, other traditions say they are one and the same. That the name Elegua is one title for Eshu representing the light half with Eshu being the dark or shadow half.

In Cuba, where the spelling is Eleggua, it is generally thought that this name is a mispronunciation of Elegbara, one of Eshu’s many caminos and manifestations in Africa. That the name Eleggua is probably the Hispanic form of Elewa for Eshu meaning: “Handsome One.”

With enough sources discussing the two, Elegua and Eshu as separate, Eshu will get a separate entry later on.

Modern Day Worship

Elegua is venerated throughout Latin America and Nigeria, especially in the Candomblé, Quimbanda, Santeria, Umbanda and Youran religions.

Statues of Elegua are kept behind the front entrance to a home. Elegua’s alter will be kept either behind the front door of the house or outside, directly to the left of the door. Additionally, Elegua’s alter is always kept on the ground and never at a human height.

Elegua has a beaded necklace or eleke that has a repeated red and black pattern. These colors of red and black represent the duality of life and death, war and peace, health and sickness and so. In Santeria, is well understood that you want to be on Elegua’s good side as he is the one to help things go smoothly or cause the mishaps that life can throw at a person. He is very much so at the crossroads and a part of every decision that a person can make in life for good or ill.

Offerings To Elegua

Elegua will extend his protection and help to those who give offerings of candy, cigars, coconuts and rum.

Like many Orishas, in the Santeria religion, it is important to properly propitiate Elegua; for as often as he will provide opportunities, he is just as likely to toss challenges and obstacles in one’s way.

For food offerings, Elegua will eat almost anything but pigeon. The young, child-like manifestations of Elegua often receive offerings of candy and toys. Older manifestations lean more towards the hard candy, popcorn, smoked fish, bush rat, goat, and rooster. Elegua is especially found of black & white hens and she-goats as offerings.

Orisha

Elegua is a member of the Orisha, the first one created by Olodumare. The Orisha are either a spirit or deity. In the Yoruban religion, a nature-based tradition, it is believed that the source of everything is called Olorun or Olodumare. The Orisha themselves are regarded as being different aspects of the main deity, Olorun-Olodumare. The Orisha act as messengers and go between for humans, answering the different prayers and requests as Olodumare is seen as being too busy to answer or do everything.

The Orisha are not perfect and like humans, will have many different good and bad traits. They also function as a family and the different relations and stories about how different Orisha relate to each other are known as Pataki, much like a fable or parable. The story doesn’t have to be true in that it actually happened in a historical sense but is made true in the telling.

With the Trans-Atlantic slave trade, the worship of Elegua was brought with the slaves and is now found throughout much of the southern U.S., Latin America and South America.

In places such as Cuba, the Dominican Republic, Haiti, and Puerto Rico, the various aspects of an Orisha are called caminos, meaning road or path.

In Nigeria, every city has a patron Orisha. Eleggua’s city is Ketu.

The First Orisha – Elegua is the first Orisha that Olodumare or Olofe created. As such, Elegua existed before the rest of creation and was present to witness everything else come into being.

However, there are other Yoruban traditions that state that Elegua is the youngest of the Orisha and the most powerful after Obatala. Elegua did come to be venerated and fed first in ceremonies after he successfully healed Olodumare. Like anyone could, getting to be first has gotten to Elegua’s head and he can cause a lot of mischief, mainly with ceremonies not going right if he isn’t appeased first. Just as Elegua must be called on first in ceremonies, he is also called upon last when closing them out.

Parentage & Family

There are a few different stories for the origins and parentage of Elegua.

Mother Oya is given as the mother of Elegua.

Father – This part isn’t clear as Oya herself has a couple of different consorts. Either Chango or Ogun.

Other sources and myths will list Elegua as the son of Obatala and Yemmu.

Siblings

Following where Obatala and Yemmu are his parents, Elegua’s siblings will be Ogun and Orunla.

As an Orisha, one could argue that ultimately, they are all brothers and sisters.

Messenger

Elegua is the messenger orisha for Olofi, one of the three manifestations of the Supreme god in Yoruban religion. As a messenger, Elegua has the power or Ashe (Ase) to make things happen or get things done.

Divine Judgment

As messenger, that also puts Elegua in the position to mete out justice to wrong doers. Anything from financial losses. To accidents and even jail. Naturally, Elegua can also bless those whom he favors too.

Trickster

Due to his nature, Elegua is seen as a trickster in Santeria as he is present everywhere. He was the first to witness creation, he is witness to all of humankind’s events and history. Elegua provides both opportunities and obstacles in a person’s life. If you’re particularly lucky, you might even get a second chance with him.

God Of The Crossroads

A trickster, Elegua is known for opening the crossroads in the Santeria religion. Elegua is also associated with doorways and will protect a home from any danger or ills entering. Especially for those who have made the right offerings.

Within the Santaria religion, before starting any ritual or ceremony, Elegua must be called upon first, getting his approval at the beginning of every ceremony and to ensure it will proceed in an orderly manner. By the same token, Elegua will be called on last to close out a ceremony too.

As an Orisha of Crossroads, Elegua rules over different “roads” or caminos. Elegua is believed to have 101 (some traditions say 21) different such caminos or aspects. Some traditions, these caminos are also called “Eshu.” There is Eshu Alawana, the one who wanders alone in the wilds, Eshu Larove, the talkative one and Eshu Olona, the owner of the road. These are just a few of the different aspects or caminos that Elegua can take on.

As a god of the crossroads, he is the guardian of not just the crossroads, but marketplaces, curved streets and thresholds to houses. With this aspect, also comes providing choices and options, for a person to decide which direction they will go or to make mistakes in the process as Elegua stands back and watches.

Divination

Elegua is not an Orisha of Divination. However, due to his nature of facilitating the flow of energy and crossroads, Elegua does hold close ties to Orunmila, who is the Orisha of Divination. It makes sense given that Elegua has the keys to time to see the past, present and potential futures.

For general readings, Elegua’s diloggun or cowrie shells are used as he is considered to speak for all the Orishas.

Keys Of Time

There is a Pakati or story within Santeria where Olodumare gives Elegua the keys to the past, present and future. It is from this story, that Elegua is sometimes shown holding keys.

In the traditions where Elegua is the youngest of the Orishas; Olodumare had fallen extremely ill and lay sick in bed. All the Orisha gathered around and in turn, each one tried their best to heal Olodumare to no avail. Finally, Elegua arrived and offered to try healing Olodumare. The other Orisha scoffed at this, for how could Elegua, a mere child accomplish what the others, adults couldn’t do? Undaunted by the others, Elegua tried his hand and successfully healed Olodumare. In gratitude, Elegua was made the first Orisha to be called upon in every ceremony.

Variation – Other versions will say that it is Obatala who fell sick that Elegua healed. In thanks, Olodumare or Olofi then gives him the keys to all doors.

An Argument Among Friends

This is one story involving Elegua that I came across in full.

Elegua heads out one day on a Monday wearing a hat that is red on one side and white on the other. As he’s heading to the crossroad, he passes between two friends. One only sees the side of the hat that’s red and the other, the side that’s white.

Later on, the two friends comment about the stranger that walked past them earlier in the day. One friend comments on the red hat while the other says he is wrong, it was white. They get into such an argument about who is right and who is wrong, that it comes to blows.

Elegua had been watching the two from a hidden spot. He laughed at the two as he strode over to separate the friends and chastise them for fighting over the color of a stranger’s hat. He points out how his hat is red on one side and white on the other. That the two should be ashamed as their clothing is now torn and that there are more important matters to argue about.

In some versions of this story, the two friends apologize, while in other versions that two are so furious with each other that they continue their fight to the point of destroying their village.

Eshu – Synodeity

Elegua is also associated with Eshu (Echu). In many traditions, the two are seen as brothers while in others, they are one and the same. In Santeria, Elegua’s energy is tamer and more constrained compared to Eshu whose energy is wilder and more unpredictable. Basically, light and shadow.

In Brazilian traditions, Elegua is known as Elegbara and is just one of the titles that Exu or Eschu is known by.

Among the Yoruban practitioners of Nigeria, Eshu is just another name for Elegba or Elegua. Here, Eshu is a protective spirit who serves the chief god Ifa as a messenger.

Legba – West Africa/Haitian

A trickster deity and Loa found among the Fon people and Voudon religion, he is often equated as being the same figure as Elegua, especially variations of Eshu-Eleggua.

Janus – Roman

Given that Janus is the Roman god of portals and crossroads, shown to protect doorways, symbolism with keys and was invoked first in Roman rites, I see a lot of similarities between Janus and Elegua.

Catholic Saints

There are a few different Saints that Elegua has been equated to and it varies by the religion. Often the connections are fairly superficial.

Anima Sola – Not exactly a saint, but this is the Lonely Soul in Purgatory that is popular in Latin America in Catholosism with the Saint Cults. The Santeria religion in Cuba makes this connection of Elegua, more specifically Eshu with this figure.

Holy Child of Atocha – As in the infant Jesus, he is a popular folk image among Hispanics and as a protector of travelers, has easily been syncretized with Elegua.

Saint Anthony of Padua – One of the beloved Saints in Catholism, Pictures of Saint Anthony often show him carrying the Child-Jesus and a lily. The connection to Elegua is made as he is sometimes shown as a child.